Thursday 4 October 2012

Jammer Candy

We've been working on scrum starts, and one thing that we looked at was the fact that we didn't all have to be in a line right on the jammer line. In fact, your jammer can do a lot of work in directing where the opposing pack goes and how they work.

Suppose (for the sake of simplicity) we have a 4:4:1 situation, so let's say it's a powerjam for red. The green blockers are going to move whereever the red jammer is, and so the red jammer can lure them etc. to whereever she wants. Plus, if her blockers don't just line up in a giant line in front of the green blockers, it gives them more room to set up this play:


 After the jammer is released, the wall of green blockers will move with her. This is where a quick jammer can act as a lure for the green blockers. So, suppose she goes to the outside, and the blockers follow her:

This then gives her team an opportunity to swoop in on those blockers and pin them against the outside line. If your jammer is fast enough, while the opposing blockers are pinned on the outside, she can sweep behind on the (now open) inside line:

So that's the jammer candy: using your jammer as a lure to get the other blockers to go where you want them to so you can trap them there and make it easier for your jammer to get through the pack. Whee. Of course, when you have two jammers, it's hard (but possible) to get this to work both ways.

(I have to admit that I stole the title of this post from this. But it is totally true.)

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